Grapeseed Alive


Last but not least i release the Grapeseed Alive Map, it was a tough job to made it. The map contains now a big Fortress [inspired by TES], 
bigger village layout, a new house near McKenzies Airfield, a cattle-ranch [and there are many other things to explore]. You can also grab a 
boat at the Marina or chill out at the Trailerpark... This farming area has now a littlebit more atmosphere.

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HOW TO LOAD IT WITH MAP EDITOR & MAP BUILDER

The newer version of the Free Map Builder Discovery 1.07 is currently not fully compatible with my map mods especially for the Maps
Riverview, Sky Scaper V & Zancudo Garden (important parts will be missing there). So I recommend you to download the older version 
of Map Builder on http://www.mediafire.com/file/cz8vbxrng6iqpja/Map_Builder_Community_1.04_SP.zip/file to load the map correctly.

When you use MB Community 1.04 SP version be sure you have this line in your 
dlclist:		<Item>dlcpacks:/mapbuilder/</Item>
If you use a fresh new latest objectlist of A1Draco then place the Map Builder Community 1.04 props from the included proplist with 
notepad on top of this objectlist. You can also use the objectlist in my archive (Objectlist + Older MB Community 1.04 SP Props) it 
has all the necessary props voor the latest GTA5 update (The Contract) + Map Builder 1.04 SP, put it with the Ped & Vehiclelist into 
your scripts folder. You need a gameconfig to prevent Map Builder from crashing on loading screen, I recommend Dilapidated's gameconfig,
install this with OpenIV into; C:\Program Files\Rockstar Games\Grand Theft Auto V\Mods\update\update.rpf\common\data

If you don't care about compatibility issues, you can also download the latest version of OmegaKingMods Map Builder Discovery (1.07) or
later. Then choose to install it manually or with the OIV Package installer (read additional the instructions from OmegaKingMods website) 
and be sure you've this line in your dlclist;		<Item>dlcpacks:/mb_addons/</Item>

When you install the latest version of Map Builder with the OIV Package file, a gameconfig is also installed with it (if this one won't work, 
you can also choose for Dilapidated's gameconfig). This is necessary for the game to run with Mods and Maps, I don't know yet whether this 
is also suitable for adding many addon vehicles. It's good to know that the latest Map Builder Mod will automatically add the props to your 
current objectlist when you install it with the OIV package file. 

If you want to completely remove Map Builder from your installion you need to delete the folder mb_discovery or mapbuilder in C:\Program Files\
Rockstar Games\Grand Theft Auto V\Mods\update\x64\dlcpacks, then erase menyoostuff in the basefolder and the propitems of MB in your objectlist 
with notepad. You can also remove the gameconfig by using another version in: C:\Program Files\Rockstar Games\Grand Theft Auto V\Mods\update\
update.rpf\common\data

Then install Map Editor 2.15 by Oldnapalm & Guadmaz (read additional the instructions from the website), place the grape.xml file into your GTAV 
base directory, and press F7 to open Map Editor in game. Load the map manual by typing "grape", then you'll be automaticly teleported to the 
Millars fishery dockhouse to load all the neccesary items. Have also the Object Spawn Unlocker 1.1 in your GTA 5 base directory to get more 
objects but don't use it with Menyoo.
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HOW TO INSTALL YMAP 

The newer version of the Free Map Builder Discovery 1.07 is currently not fully compatible with my map mods especially for the Maps
Riverview, Sky Scaper V & Zancudo Garden (important parts will be missing there). So I recommend you to download the older version 
of Map Builder on http://www.mediafire.com/file/cz8vbxrng6iqpja/Map_Builder_Community_1.04_SP.zip/file to load the map correctly.

When you use MB Community 1.04 SP version be sure you have this line in your 
dlclist:		<Item>dlcpacks:/mapbuilder/</Item>
If you use a fresh new latest objectlist of A1Draco then place the Map Builder Community 1.04 props from the included proplist with 
notepad on top of this objectlist. You can also use the objectlist in the archive (Objectlist + Older MB Community 1.04 SP Props) it 
has all the necessary props voor the latest GTA5 update (The Contract) + Map Builder 1.04 SP, put it with the Ped & Vehiclelist into 
your scripts folder.

When you use the latest version of Map Builder and install it with OIV Package installer, the line;		<Item>dlcpacks:/mb_addons/</Item>
, is automatically installed into your dlclist. A gameconfig is also installed with it, (if this one won't work, you can also choose for Dilapidated's 
gameconfig). You can find both files with OpenIV in: C:\Program Files\Rockstar Games\Grand Theft Auto V\Mods\update\update.rpf\common\data
 
Download then Map Editor & Menyoo to YMap Converter 1.0.4 https://www.gta5-mods.com/tools/mapeditor-2-ymap-converter and place the custom_maps folder into;
C:\Program Files\Rockstar Games\Grand Theft Auto V\Mods\update\x64\dlcpacks. Then go with OpenIV to your dlclist; Mods\update\update.rpf\common\data\dlclist.xml
and extract it somewhere. Edit it with notepad add this line;		<Item>dlcpacks:\custom_maps\</Item> save it and put it back. You need OpenIV 
to work with Map Builder & ymaps (custom_maps). 

Go with OpenIV to the custom_maps folder and search for this line; Mods\update\x64\dlcpacks\custom_maps\dlc.rpf\x64\levels\gta5\_citye\maps\custom_maps.rpf\ 
click on edit [OpenIV] and then right click a blank area where the files are displayed, and choose "Import OpenFormat", when you open a ymap, an import screen 
appears with a blue line [open Formats], with which you can add ymaps to the custom_maps dlc. Choose Grapeseed Alive 1.7.ymap and click OK. The map is now 
in your custom_maps folder. It is recommended that you don't put more than 6 large Max [2048] props maps into the game otherwise some mesh will no longer be 
able to load texture and become block-shaped. 

Sometimes when you delete all ymaps in custom_maps with OpenIV and leave it in dlcpacks, the game might not start, so if you don't use ymaps, it's better to 
temporarily move the custom_maps folder to another location.
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Changes 1.1

McKenzies airfield house & the Fortress have now a better interior, there are some little other improvements in certain area's and i fixed
some bugs. Oil Field Extraction is now located on the map. Be sure that you use the new objectlist and vehiclelist otherwise some items won't load.

Changes 1.2

The barge from the new xmas dlc has been added and fixed some bugs.

Changes 1.3 [now uses Map Builder]

I've now taken advantage of OmegaKingMods Map Builder, the foundation for the houses around the map has been re-laid with better textures and look 
now way better then the default block [it looks now more realistic]. Mckenzies Airfield house got some improvements, the Fortress has a better floor.
The ymap version is slightly adapted so that the items match with the original one & has a little forest near the village.

Changes 1.4 [dynamic update]

In this update i've set most of the objects to dynamic, so now the objects will now interact with the player in the gameworld. 
I Added some nice props from the After Hours DLC such as new tents, vehicles etc. And I fixed some bugs.

Changes 1.5 [dynamic update]

Added the Millars fishery dockhouse near the fortress, added some props from the Arena Wars DLC [new stuff for McKenzies Airfield house, 
new signs at the town etc.]

Changes 1.6 [Diamond Casino/Heist update]

McKenzies airfield house has received new paintings & items from the Diamond Casino/Heist DLC.

Changes 1.7 [The Contract/Tuners update/Cayo Perico Heist DLC update]

The floor of the Alamo Fortress has been leveled again and some new vehicles have been placed in the village. The UFO has been removed from the ymap version. 
Added the new Junk drinkmachine to Grapeseed Gasstation & some new props for the McKenzies Airfield house.
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Extra Information

PS: The ymap version gives much better performance but has no atmospheric peds into the game world [it lacks some 
    activity] therefore i placed some extra chairs and benches to compensate that.  
    For the Map Editor version; set your Map Editor drawdistence in Map Editor settings to at max to see the props 
    from a greater distance. Don't load this map for Map Editor with Autoloadmaps. 
    
   This map was build with Map Editor & Map Builder Community 1.04 SP

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Check my other Alive mods at the https://www.gta5-mods.com/ website


Greetings GTA5TESTYA